Since im prickly about this, i went ingame and counted the strat points yet again. Jump back to quoted post, 08:41 AM Luciano He also told me that it is a high muni map because that means more explosions, abilities being used etc, i told him that i disagree with that and that it should be changed. When i talked with Whiteflash i told him about the two extra points, i told him that because i heard Tightrope saying that in one of his casts but he told me that it has the same amount of points that every other 1v1 map has. Other than that, the map is ok and even one of the better one's in rotation. So I suggest moving the muni points somewhere more harrasable.Īnd it's my subjective opinion that there is way to much green cover near the left fuel. Muni is also impossible to deny the enemy, and with the extra strat points can even lead to an overflow of grenades (see vonivan vs devm, riflenades were everywhere). Reason for removing: Don't mess with teching, don't mess with timing, don't overreward those factions with early aggresion and mapcontrol, leading to even earlier light vehice's (sov, USF and okw).Īt the same time the map lay-out is like langres where 1 faction will have acces to 1 vp, muni and fuel, making games take unreasonably long to close out. Jump back to quoted post, 08:28 AM zarok47 2 too many strat points, who can easily be removed without changing the map that much.
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